With the exception of the awe-inducing battle with Cronos, nothing approaching the "whoa" factor of the opening level is seen again, and the later portions of the game actually feel somewhat lackluster compared to those in the previous iterations of the series. However, the game's scale drastically shrinks as the game goes on. ![]() No other franchise delivers this kind of experience quite like God of War, and at the very beginning it was clear that they had again brought their best in this regard. Let me try to paint the picture the adventure begins with the player climbing Olympus on the back of the Titan Gaia while doing battle with the Greek god Poseidon along the way. Much like God of War II, the player is socked in the face with the massive scale of the environment from the beginning. The end result is certainly a worthy entry into the series, but does it really deliver the kind of spellbinding finale we were teased with? The cliffhanger ending of God of War IIleft the player with the tantalizing thought of a no-holds-barred killing spree through Mount Olympus, and for the most part that's what we got. Naturally God of War III, the series's first foray on the PlayStation 3, has some lofty expectations attached to it. ![]() ![]() Excellent level design, the best action to be found this side of the Parthenon, flawless controls, epic bosses, the list goes on. The God of Warfranchise is the best at what they do. WTF: Kevin Sorbo makes a cameo, but no Lucy Lawless?
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